Windows Reimagined: The Microsoft Ecosystem

Amidst all the talks of the newly launched Windows 8 and Windows Phone 8, talk has naturally focused on the specific systems. In the case of Windows Phone, the features have been getting all the attention – what does it offer? Is it as good as the iPhone? What most people aren’t observing, though, is the ecosystem; and it’s the ecosystem that is Microsoft’s main strength.

 

Apple positioned itself as the media leader with the release of the iPod and iTunes, and the reputation has only strengthened with newer incarnations of the iPod and iTunes’s increasing amount of content. Microsoft was never a serious contender to this crown because its services just weren’t very good – the home media centre was clumsy and complicated at best; Windows Mobile was outrageously cumbersome; and it just didn’t have the music and video content to compete with Apple. Microsoft had a reputation as the Old Guard, too far gone to ever compete with the trendy Apple.

 

But Microsoft had something of worth: the Xbox. With humble origins as a simple games console, it quickly blossomed into a media hub where you could watch things like BBC iPlayer and 4OD. Today you can use any number of apps, browse the Web, connect with friends, rent or buy films from Xbox (previously Zune) or streaming services like Netflix and LoveFilm. Then came Kinect, which lets users swipe their hand and scroll through their content, or talk to the console and tell it what to do, including Bing searches. The Xbox was Microsoft’s foot in the modern world that the company had to utilise to stay relevant in today’s world of sparkly, fast gadgets that rely on connectivity and being social.

 

Microsoft has utilised it to a commendable degree. While previous incarnations of Windows theoretically had home entertainment capabilities, they weren’t great. Windows 8 and Windows Phone 8, however, really show what the ecosystem is capable of. The Smartglass app allows users to play a film on their tablet, then let the Xbox pick it up to continue playing, and switch it back to the tablet again. Better yet, when an actor comes on screen, Smartglass on the phone or tablet will tell you who that person is. Tapping on the name will bring up a bio and filmography – it’s like going to their IMDB page, without going to IMDB. If you’re watching a film on LoveFilm and using Smartglass, it automatically sees the film you’re watching and gives you the overview, cast and reviews. You can also pause, rewind and forward the film through the app.

 

Seeing all the devices work together at Monday’s launch event was an impressive sight, and it highlights the futility in focusing solely on one device’s specs. Forget the devices themselves for now, push aside the nifty features like Kid’s Corner, live updates pushed to your home screen and Nokia’s stunning features in the Lumia 920. What Microsoft has aimed for, and executed marvellously, is a complete home entertainment system. Google’s Web services may be extensive, but they don’t provide anything of this calibre. Apple has something similar with Apple TV, but the communication between the devices isn’t the same. For instance, Apple TV lets you play your media on the TV wirelessly, but the iPhone will not then recognise who is on the screen and tell you all about them, nor does the phone become a remote control. Xbox Music is a Spotify-esque service that provides unlimited streaming, and offline playlists, for a mere £90 a year. Films can be rented or bought from the console, computer or phone and synced seamlessly between the devices through the user’s Microsoft account. Microsoft also made the smart decision of giving users control of their content – media downloaded from Xbox will work on the devices you want it to, not only on Microsoft devices.

 

While there’s no denying that uptake of Windows Phone remains slow, it’s now clear that Microsoft has created a wonderful ecosystem and the phones are only one segment of that. The Xbox dashboard looks almost identical to Windows 8 and Windows Phone, and that universal design is exciting to see. The ecosystem is visually immersive and extremely attractive – suddenly the grey list on iTunes looks dated. The tiles interface has also been utilised by other companies, including Google’s Play Store, Netflix and LoveFilm, which can only help boost recognition of Windows too. With Microsoft having changed what a PC can look like, there are millions of consumers who may suddenly see the appeal of a personal system like Windows Phone.

 

Whether Windows Phone 8 gains any more traction remains to be seen, but one thing’s for sure: Microsoft has turned a corner and is reinventing itself as a fresh, vibrant company with what may be the most compelling ecosystem out there – and that’s before we even consider Office, Skype and the business offerings.

 

 

 

Microsoft: Back in the Game Part 2 – Windows Phone 8

So we are now into the second half of our “Back in the Game” coverage. While there has already been an article on Windows Phone 8 already, this article aims only to introduce all of the features we know of at the moment of the upcoming mobile operating system without venturing too deep into actual buying advice or other criticisms.

Microsoft first released its Windows Phone operating system (up from Windows Mobile 6.5) less than two years ago with Windows Phone 7, which received an update to “Mango” less than a year ago. While plentiful in features, Windows Phone 7 lacked one thing. This one thing is probably the first thing that people think of when when they buy a smartphone today – apps. Yes, Windows Phone has never had that massive big name app support that Apple and Google have had with iOS and Android respectively. However, Microsoft aims to put that to rest with their new Windows Phone 8 ecosystem.

The Kernel
What is this kernel you speak of? No, Microsoft have not planned to use corn to power their latest smart phones. The kernel is the core, the base, the operating system in its barest form, and what Steve Ballmer and co. have done, is to use the same Windows NT core that drives Windows 8…named the truly imaginative “Windows Core”.

Now, this won’t amaze most readers out there, and those with good memories may remember that during the keynote for the first iPhone, Scott Forstall said that iOS, or what was named iPhone OS back then, was also a version of OS X, their Macintosh operating system. Doesn’t that mean that Redmond is simple copying Cupertino? No, iOS was implemented in a way that OS X provided the simple and most basic operating system to install apps and run like it should. App developers were still required to learn how to use the iPhone Software Development Kit (SDK). WP8 running on the same Windows Core enables those currently developing Windows 8 apps to immediately start developing WP8 apps using their current SDK because of this new ecosystem. WP8 will have the same file system, encryption etc as Windows 8. This does not mean that Windows 8 programs will be able to run on WP8, but it means that there will be no time wasted when it comes to rolling out apps. Those developers who have been reluctant to learn the iPhone SDK or any other mobile SDK no longer need to and can get to work immediately. This radical change has not affected current apps though as the 100,000 apps present in the Windows Phone Store at the moment will still run fine on any new WP8 handsets.

So what does using the Windows Core bring to the table for app developers then? The Windows Core will bring features such as Multi-Core Processor support, HD resolution and SD card support. Windows Phone 8 can theoretically support up to 64 cores. The shared codebase allows developers to use existing libraries such as C++ and SQLite, which will run natively on the mobile OS. Probably the best news for games developers is DirectX support. Games developers can be building the Windows and Windows Phone game at the same time. With series classics such as GTA 3 and Max Payne being ported to iOS and Android, in a few years time as mobile graphics power improves, we may see more PC games of now and yesteryear being easily ported to the Windows Phones. Crysis anyone?

Carrying a wallet was so last year
WP8 phones will also have built in NFC support. Near Field Communication is a feature that Google built into its Android operating system allowing contactless payments…and that’s about it. Remember Apple’s Passbook app that saves our tickets, and other e-paperwork? Well what do you get when NFC + Passbook have a love child? I present WP8’s Wallet hub. A place where credit cards, membership cards and other pieces of valuable plastic can be stored and then USED from the phone in participating stores. I can just imagine Orange taking advantage of this with the Orange Wednesdays deals – get your code, reserve seats, save into Wallet hub, go to cinema, hover phone on top of NFC device, claim free seat and purchase ticket using the credit card information already saved in the Wallet hub. Simples.

Where's wallet?

It is now safe to remove your…
I am sure that many of you iPhone users have been frustrated over the fact that your iTunes library on your iPhone cannot be altered through interfacing with the phone itself. I personally have been. It needs a connection to the computer wired or wireless. Well because Windows Phone 8 uses the same Windows Core as Windows 8, users can find a friend with the another WP8 phone with a song that they like, load it onto an SD card, plug it into their own phone and then either save it to their own or play it through the Media Centre thanks to WP8’s ability to simply register the SD card as removable storage and easy interacting with files and folders on it. I can’t for the life of me get the SD card to register on my iPhone, wait…

Windows Phone Start Screen
What about the interface? Any phone’s UI is the thing that people will interact with most and arguably is a make or break for any phone. Can’t really have a phone that does amazing things but people actually hate using it. The Windows Phone interface has always been a love or hate affair. Windows Phone 7 introduced a new meaning to the word “Tiles”. No they aren’t icons, they are tiles, just like widget and gadgets are different, right Microsoft? Anyways, Windows Phone 7 offered a thing called Live Tiles where the icons representing their respective apps are animated showing relevant information from how many emails or missed calls there are to the latest trending photos on flickr. They simply provided additional bits of information. The main page was also rather unbalanced as there would be a small arrow to the top left of the screen which led to the list of all the apps.

I love a photo of me putting on makeup on my homescreen.

Windows Phone 8 introduced Windows Phone Start Screen. Gone is the arrow and gone is list of apps. Now, all your apps seem to appear on your main screen but I’m sure that we will get some kind of a launcher or something in the final release. Now, users can customise the size of their live tiles allowing them to easily view what they are interested in and reduce the size of the lesser viewed tiles. I can just imagine that I’ll be spending hours getting the perfect tessellation of different sized apps with little to do with use, purely aesthetics. A game of tile tetris maybe?

Skype
Windows Phone 8 has Skype integration to the max (or to the deep…deep integra- oh you get the picture). Skype will be an app available for download and upon installation will integrate with the People Hub, Phone Dialer and probably the Wallet hub too. Microsoft has done the simple task of not bothering to create its own single platform communicator such as BBM or FaceTime and instead use an already existing, good communicator that is Skype.

Where are we again?
Nokia has always been well known for its ability to deliver a good and reliable Maps experience and since last year, after announcing the partnership with the Finnish mobile company, Microsoft’s Bing service has been slowly aligning with Nokia Maps. Nokia Maps will bring offline support and much better global coverage, something Bing Maps and even Google Maps have been lacking in. The Nokia NAVTEQ data will now also be available to developers that can take advantage of the Maps system that will be present on the phone and use it within their own applications. This potentially means that if an enterprising third party wished to develop a Navigation app for Windows Phone 8, the final product could actually be just a front-end that is utilising the existing Maps data present on the phone.

Business and Enterprise
Finally, Windows Phone 7 lost a huge chunk of market share to the leading business mobile brand RIM due to its lack of many features useful to the business user. With this new move to Windows Core, the same Enterprise encryptions that are used in the Windows Desktop environment have been made accessible on the mobile platform, opening up all kinds of business and enterprising applications. I would not be surprised to see some kind of seamless native synchronising between Windows Phone 8 and Windows Home Server.

What about current Windows Phone users?
There is good news for those on previously released handsets as Microsoft will be rolling out Windows Phone 7.8, which adds many but not all of the features of WP8 to existing handsets. Although Microsoft has not disclosed what particular features will or will not be available for upgrade, the new Windows Phone Start Screen will be.

So as we see, Microsoft has opened the door to the great possibilities of Windows Phone 8 – but remember that the summit was for developers, and new consumer features will be announced nearer to the launch date. I look forward to seeing a future where at the swipe of a phone, I can redeem my vouchers, pay for and save my flight tickets in one go, play on a game that was written by experienced PC game developers whilst chatting to a friend on Skype and copying over some files from an SD card I borrowed from my brother. I can currently only do one of those things with my iPhone. I believe Microsoft is truly back in the game with an amazing concept that if executed well, should be able to dominate the mobile market. DeThroning the fruit and the robot is certainly going to be hard but when the final product comes out, I have a feeling we are going to see some game changing.

Microsoft: Back in the Game Part 1 – Surface

So Microsoft has been pretty busy this week. It has held two live events almost back to back showcasing some new software and hardware. That’s right, H-A-R-D-W-A-R-E. We’ll talk about that first, shall we? What is this new piece of hardware? Well, for many moons leading up to the announcement, several rumours had SURFACED as to what Microsoft potentially had up their sleeves and on June 18th, not one, but two tablets were announced.

Eurgh, fingerprints.

Both tablets are Microsoft branded as opposed to being manufactured by HP or Dell and running Windows like computers we see today. Both tablets are 10.6 inches and both are named Surface but it is the suffixes and size that separate them. The first tablet is “Surface for Windows RT”. As the name suggests, it is designed only to run Windows RT. Windows RT is the slimmest of all Windows 8 releases as it only allows Metro apps to be installed and run making it the perfect OS for a tablet. Surface for Windows RT has the usual WiFi capabilities and USB connections and is driven by a Nvidia Tegra processor all in a slim 9.3mm form factor weighing 1.5lbs.

Another four millimetres thicker and we move onto “Surface for Windows 8 Pro”. Weighing in at just under 2lbs, this model comes with the Pro version of Windows 8 meaning that you get the full Windows 8 experience with Metro as well as the generic Windows desktop we all love. With the heavier operating system, the hardware is also more substantial compared to Surface for ‘RT. Surface for ‘Pro steps things up a gear with an Ivy Bridge CPU, USB 3.0 and a larger battery.

Looks like there a reflection of a window in the...oh no, it's actually the logo.

Both tablets feature a pop out kick stand. The Surface for ‘Pro will come in 64GB and 128GB flavours whereas the RT version will come in 32GB and 64GB. Users may also choose between two addons, a Touch or Type keyboard.

Lets hope there are more colours to choose from...

This was a highlight for me personally. Adding only an additional 3mm to whichever Surface model you are using, the Surface Touch Cover looks like a a regular tablet cover similar to the Apple Smart Cover but if Apple’s one was smart, then this would be genius. The cover features a multitouch keyboard as well as a trackpad. The keys are slightly raised so users can actually feel the keys plus they are pressure sensitive so fingers can be rested on the keys before typing without firing off any letters, unlike on regular touch screen keyboards. Microsoft is also catering for those not into the whole touch thing with a Type Cover which has tactive keys instead of the pressure sensitive ones. Both act as a cover, although personally I would go with the Touch Cover for two reasons – one, it is pretty cool; and two, the surface of the keyboard is covered in a sort of soft felt finish that will not scratch the display, the Type Cover, wierdly, doesn’t have this even though it could be easily implemented.

So that that wraps up Part 1 in our coverage of honestly, a huge step for Microsoft. I most definitely will be getting myself a Surface. I have not decided which version yet but watch this space as a review may just appear. Stay tuned for Part II where we will look at Microsoft’s new mobile OS which does not disappoint. At all.